2025 • Mobile App Design • Test Assignment • B2C (gig platform)

Project context
Test assignment for the Senior UX/UI Designer position at DigitalMinds. I can send over all the files if you need them.
Business overview
DigitalMinds is a Danish agency. In their cover letters, they went into detail about how much their clients value quality, how giving candidates a test task has helped them hire the right people, and why it’s not just a scam to get free work.
The app is being developed for a fictional company called BoatHelper — basically a gig job board, but specifically for motorboat and yacht owners. Architecturally includes boat owner app, craftsman app and CMS. The assignment was to design the boat owner app.
Brief
The assignment came with several PDFs:
- Senior UX & UI Designer test — 8 pages explaining what it is, why it’s needed, why (again) it’s not a scam, and how to submit your work
- Appendix A: Product Requirements Document — a three-page brief put together by the Head of UX after discussing the task with the “client”
- Appendix B: Use cases — a two-page table of “As a {role}, I want to {action}” tasks, 16 items in total

- Appendix C: Data — various data lists, like a list of task categories (Painting, Varnishing, Engine, Electricity, Other) or the fields that should appear in a user’s profile, and so on.
- Appendix D: Use cases — scenarios that should not be included (logging in, creating or deleting a profile, signing in/out — basically anything that could eat up time but isn’t important for showing to the client or for the test task itself).
- Appendix E: Use cases — scenarios that could be included, but were left as “future ideas” (likely to keep the door open for adding these features into the current design later).
The design brief specifically called out Airbnb as the main style reference, with the request to get as close to their look as possible (without infringing copyright) — except for the color, which had to be #0A66C2.
The assignment also came with a Design Playbook detailing DigitalMinds’ design practices. The key points were:
- All iterative work (sketches, wireframes, kits, tests) happens in-house; the client only sees a polished, pixel-perfect final product.
- Going beyond the brief (specifically Appendix B: Use Cases) is highly discouraged. Any unmentioned feature could raise the development budget, and clients don’t like that.